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Sky haven temple location
Sky haven temple location








Can you do that? Because this would be awesome to work with!Įven if Alduin's Wall is a part of the of the staircase, it can be torn out. You'd have to split the temple structure into different objects. That are some nice ideas! However, Alduin's wall seems to be part of the whole temple structure and is not a singular element. I also imagined that one could eventually move to turn the area surrounding the temple into an actual village, and then may be a city and so on. I imagine that it would be better to see Alduin's Wall as this towering and imposing carving done into the cliff face as opposed to whats basically a big old painting on the bottom of a staircase. I imagined that Alduin's Wall would be removed from the interior and instead punted to the outside and made at least as twice as large. Sparring areas, courtyards, proper training spaces, etc etc could really add to what the Temple used to be and what it could turn into once the Dragonborn comes along. The interior would be pretty easy to turn into something badass, but the exterior is what really needs to change to make Sky Haven Temple into a really amazing location. Basically Sky Haven Temple was supposed to be a towering fortress built into the cliffs, as opposed to what amounts to a small building built on top of the cliff. I've been brewing some plans over in the back of my head to rebuild Sky Haven into a version of itself that is more in line with its concept art. Id love to test it once the temple is renovated Anyone got any idea what to do about these?Īnyway, glad that you folks share my appreciation for the skyhaven temple!Īwesome, glad to see someone else likes Sky Haven Temple, wish i could get the hang of the CK but I keep screwing things up. But the items from the shelf keep respawning and lie around. for example I removed the shelf and the items in it in the sleeping room on the right handside to make room for the additional door. Before I go into getting it to upload, however, I'll have to figure out some more things.įor example, there are some small items that keep reapperaing although I deleted them and I seem to be a little too dump to find out where the hell the dummies/template are in the cell.

sky haven temple location sky haven temple location

I already have cleaned up the temple, the entrance area before it (with a small smithery and a place for the guards), added another cell in the back that I find to go along nicely with the overal style of the temple and created some new blade-recruits. However, I haven't modded with CK in ages and I'm just getting used to it again.

sky haven temple location

Heyho! I've been thinking about similar things but more along the lines of creating a small campaign for the blades.










Sky haven temple location